publication . Article . 2018

TogetherVR: A framework for photorealistic shared media experiences in 360-degree VR

Martin Prins; Simon Gunkel; Hans Maarten Stokking; Omar Aziz Niamut;
Open Access English
  • Published: 01 Aug 2018
Virtual reality (VR) and 360° video are reshaping the media landscape, creating a fertile business environment. In the past years, many new 360° cameras and VR headsets entered the consumer market. Distribution platforms are being established and new production studios are emerging. VR is a hot topic in research and industry, and many new and exciting interactive VR contents and experiences are emerging. The biggest gap we see in these experiences is the lack of social and shared aspects of VR usage, as today's VR applications tend to be an isolated endeavor. In this paper, we present TogetherVR, a web-based framework for the creation and evaluation of social an...
free text keywords: Photorealistic, social VR, vR, web, Industrial research, Business environments, New production, Photo-realistic, Photo-realistic video, VR applications, Web-based framework, Infostructures, Studio, Consumer market, Social collaboration, Computer science, Multimedia, computer.software_genre, computer, Virtual reality, Information society, Motion picture, Video quality, Mixed reality
Funded by
EC| VRTogether
An end-to-end system for the production and delivery of photorealistic social immersive virtual reality experiences
  • Funder: European Commission (EC)
  • Project Code: 762111
  • Funding stream: H2020 | IA
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