publication . Article . 2015

Trading Shovels for Controllers: A Brief Exploration of the Portrayal of Archaeology in Video Games

Andrew Reinhard; Kathryn Meyers Emery;
Open Access
  • Published: 03 Apr 2015 Journal: Public Archaeology, volume 14, pages 137-149 (issn: 1465-5187, eissn: 1753-5530, Copyright policy)
  • Publisher: Informa UK Limited
Archaeology has been a persistent theme for video games, from the long-running Indiana Jones and Lara Croft franchises to more recent uses of archaeology in games like Destiny and World of Warcraft. In these games, archaeology is often portrayed as a search for treasure among lost worlds that leads to looting and the destruction of cultural heritage. In this article, we review the current state of archaeological video games, including mainstream and educational games. While this is not an exhaustive discussion, it provides an introduction and overview to the current landscape. We propose that an understanding of current popular archaeological video games is impo...
ACM Computing Classification System: ComputingMilieux_PERSONALCOMPUTING
free text keywords: public archaeology, video games, archaeogaming, outreach, Popular culture, Game mechanics, Video game culture, Cultural heritage, Archaeology, Destiny, media_common.quotation_subject, media_common, Treasure, Sociology, Mainstream, Looting
Related Organizations
Digital Humanities and Cultural Heritage
Any information missing or wrong?Report an Issue