publication . Other literature type . Part of book or chapter of book . 2017

Video Games As Archaeological Sites: Treating Digital Entertainment As Built Environments

Reinhard, Andrew;
Open Access
  • Published: 19 May 2017
  • Publisher: Zenodo
Abstract
A video game is a built environment, something made by people for other people to use – and in some cases ‘inhabit’ if the game is really, really good. A video game is also an archaeological site. This chapter seeks to explore this idea in detail, treating it as less of an analogy and more as a way of applying archaeological methods and interpretation to digital interactive media/entertainment.
Subjects
ACM Computing Classification System: ComputingMilieux_PERSONALCOMPUTINGComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION
free text keywords: archaeogaming, media archaeology
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Zenodo
Other literature type . 2017
Provider: Datacite
ZENODO
Part of book or chapter of book . 2017
Provider: ZENODO
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publication . Other literature type . Part of book or chapter of book . 2017

Video Games As Archaeological Sites: Treating Digital Entertainment As Built Environments

Reinhard, Andrew;