Video Games as Archaeological Sites: Treating digital entertainment as built environments

Part of book or chapter of book OPEN
Reinhard, Andrew;
(2017)
  • Publisher: Sidestone Press
  • Related identifiers: doi: 10.5281/zenodo.582927
  • Subject: media archaeology | archaeogaming
    acm: ComputingMilieux_PERSONALCOMPUTING | ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION

A video game is a built environment, something made by people for other people to use – and in some cases ‘inhabit’ if the game is really, really good. A video game is also an archaeological site. This chapter seeks to explore this idea in detail, treating it as less of... View more
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