publication . Conference object . 2016

Urban Gamification as a Source of Information for Spatial Data Analysis and Predictive Participatory Modelling of a City’s Development

Agnieszka Turek; Robert Olszewski; Marcin Łączyński;
Open Access English
  • Published: 27 Jul 2016
  • Publisher: SCITEPRESS - Science and Technology Publications
Abstract
The basic problem in predictive participatory urban planning is activating residents of a city, e.g. through the application of the technique of individual and/or team gamification. The authors of the article developed (and tested in Płock) a methodology and prototype of an urban game called “Urban Shaper”. This permitted obtaining a vast collection of opinions of participants on the directions of potential development of the city. The opinions, however, are expressed in an indirect manner. Therefore, their analysis and modelling of participatory urban development requires the application of extended algorithms of spatial statistics. The collected source data ar...
Subjects
free text keywords: Gamification, Data Analysis, Revitalisation, FabSpace, Spatial Data Mining, Participatory Modelling, Smart City
Funded by
EC| FabSpace 2.0
Project
FabSpace 2.0
The Fablab for geodata-driven innovation - by leveraging Space data in particular, in Universities 2.0
  • Funder: European Commission (EC)
  • Project Code: 693210
  • Funding stream: H2020 | CSA
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publication . Conference object . 2016

Urban Gamification as a Source of Information for Spatial Data Analysis and Predictive Participatory Modelling of a City’s Development

Agnieszka Turek; Robert Olszewski; Marcin Łączyński;