publication . Conference object . Other literature type . 2020

Optimizing QoE and Cost in a 3D Immersive Media Platform: A Reinforcement Learning Approach

Athanasoulis, Panagiotis; Christakis, Emmanouil; Konstantoudakis, Konstantinos; Drakoulis, Petros; Rizou, Stamatia; Weit, Avi; Doumanoglou, Alexandros; Zioulis, Nikolaos; Zarpalas, Dimitrios;
Open Access English
  • Published: 22 Apr 2020
Abstract
Recent advances in media-related technologies, including capturing and processing, have facilitated novel forms of 3D media content, increasing the degree of user immersion. In order to ensure these technologies can readily support the rising demand for more captivating entertainment, both the production and delivery mechanisms should be transformed to support the application of media or network-related optimizations and refinements on-the-fly. Network peculiarities deriving from geographic and other factors make it difficult for a greedy or a supervised machine learning algorithm to successfully foresee the need for reconfiguration of the content production or ...
Subjects
free text keywords: immersive media, cognitive network optimizer, reinforcement learning, 5g, 5g media
Funded by
EC| 5G-MEDIA
Project
5G-MEDIA
Programmable edge-to-cloud virtualization fabric for the 5G Media industry
  • Funder: European Commission (EC)
  • Project Code: 761699
  • Funding stream: H2020 | IA
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ZENODO
Conference object . 2020
Provider: ZENODO
Zenodo
Other literature type . 2020
Provider: Datacite
Zenodo
Other literature type . 2020
Provider: Datacite
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publication . Conference object . Other literature type . 2020

Optimizing QoE and Cost in a 3D Immersive Media Platform: A Reinforcement Learning Approach

Athanasoulis, Panagiotis; Christakis, Emmanouil; Konstantoudakis, Konstantinos; Drakoulis, Petros; Rizou, Stamatia; Weit, Avi; Doumanoglou, Alexandros; Zioulis, Nikolaos; Zarpalas, Dimitrios;