publication . Conference object . 2016

Omnidirectional free viewpoint video using panoramic light fields

Patrik Goorts; Steven Maesen; Philippe Bekaert;
Open Access
  • Published: 25 Aug 2016
  • Publisher: IEEE
In this paper, we describe a system to create an omnidirectional free viewpoint experience using only a small number of input cameras. The input cameras are placed on a circle and we create a large number of novel virtual viewpoints on that circle. Next, we choose a position within that circle and compute the omnidirectional image that is visible from that position by considering the collection of virtual images as a light field. The corresponding pixels in the virtual images are selected by tracing rays from the desired viewing position. Changing your position inside the circle, results in an adapted view-dependent rendering. This creates a free viewpoint 3D VR...
ACM Computing Classification System: ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION
free text keywords: Omnidirectional, Free Viewpoint Interpolation, Unity, Oculus, VR, View-dependent Rendering, Computer vision, Rendering (computer graphics), Light field, Tracing, Artificial intelligence, business.industry, business, Virtual image, Omnidirectional antenna, Pixel, Computer graphics (images), Image resolution, Game engine, Computer science
Funded by
Dreamspace: A Platform and Tools for Collaborative Virtual Production
  • Funder: European Commission (EC)
  • Project Code: 610005
  • Funding stream: FP7 | SP1 | ICT
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Conference object . 2016
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