Investigating children's immersion in a high-embodied versus low-embodied digital learning game in an authentic educational setting

Conference object English EMBARGO Record in preview
Yiannis Georgiou; Andri Ioannou; Marianna Ioannou;

<p>Prior research has supported that game-based learning is dependent on the degree of immersion achieved, namely the degree to which children be-come cognitively and emotionally engaged with a given educational digital game. With the emergence of embodied digital educa... View more
Share - Bookmark

  • Download from
    ZENODO via ZENODO (Conference object)
  • Funded by
  • Cite this publication