publication . Conference object . Other literature type . 2017

what cognitive and affective states should technology monitor to support learning

Olugbade, Temitayo; Cuturi, Luigi; Cappagli, Giulia; Volta, Erica; Alborno, Paolo; Newbold, Joseph; Bianchi-Berthouze, Nadia; Baud-Bovy, Gabriel; Volpe, Gualtiero; Gori, Monica;
Open Access
  • Published: 13 Nov 2017
  • Publisher: ACM Press
This paper discusses self-efficacy, curiosity, and reflectivity as cognitive and affective states that are critical to learning but are overlooked in the context of affect-aware technology for learning. This discussion sits within the opportunities offered by the weDRAW project aiming at an embodied approach to the design of technology to support exploration and learning of mathematical concepts. We first review existing literature to clarify how the three states facilitate learning and how, if not supported, they may instead hinder learning. We then review the literature to understand how bodily expressions communicate these states and how technology could be u...
free text keywords: learning, affect, Embodied cognition, Affect (psychology), Curiosity, media_common.quotation_subject, media_common, Expression (mathematics), Psychology, Self-efficacy, Reflectivity, Cognition, Cognitive science
Funded by
Exploiting the best sensory modality for learning arithmetic and geometrical concepts based on multisensory interactive Information and Communication Technologies and serious games
  • Funder: European Commission (EC)
  • Project Code: 732391
  • Funding stream: H2020 | RIA
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Other literature type . 2017
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