publication . Article . Other literature type . 2019

Benchmarking Open-Source Static 3D Mesh Codecs for Immersive Media Interactive Live Streaming

Petros Drakoulis; Dimitrios Zarpalas; Petros Daras; Nikolaos Zioulis; Alexandros Doumanoglou;
Open Access
  • Published: 01 Mar 2019 Journal: IEEE Journal on Emerging and Selected Topics in Circuits and Systems, volume 9, pages 190-203 (issn: 2156-3357, eissn: 2156-3365, Copyright policy)
  • Publisher: Institute of Electrical and Electronics Engineers (IEEE)
Abstract
This paper provides a systematic understanding of the requirements of live 3D mesh coding, targeting (tele-) immersive media streaming applications. We thoroughly benchmark in rate-distortion and runtime performance terms, four static 3D mesh coding solutions that are openly available. Apart from mesh geometry and connectivity, our analysis includes experiments for compressing vertex normals and attributes, something scarcely found in the literature. In addition, we provide a theoretical model of the tele-immersion pipeline that calculates its expected frame rate, as well as lower and upper bounds for its end-to-end latency. In order to obtain these measures, th...
Persistent Identifiers
Subjects
free text keywords: Electrical and Electronic Engineering, 3D Compression, Mesh Coding, Tele-Immersion, 3D Media Streaming, Performance Evaluation, Time Varying Meshes, Computer science, Codec, Computer engineering, Logic gate, Benchmarking, Frame rate, Encoding (memory), Polygon mesh, Vertex (geometry), Coding (social sciences)
Funded by
EC| 5G-MEDIA
Project
5G-MEDIA
Programmable edge-to-cloud virtualization fabric for the 5G Media industry
  • Funder: European Commission (EC)
  • Project Code: 761699
  • Funding stream: H2020 | IA
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