publication . Article . Other literature type . 2010

Using presence to evaluate an augmented reality location aware game

McCall, Roderick; Wetzel, Richard; Löschner, Johannes; Braun, Anne-Kathrin;
Open Access English
  • Published: 30 Jun 2010
Abstract
Location-aware augmented reality games provide players with a rich and potentially unlimited range of interaction possibilities. In this paper, a study is described which uses a number of measurement techniques including questionnaires, direct observation, semi-structured interviews and video analysis to measure player’s sense of presence. The paper points to the importance of the availability of actions within augmented reality games and how this shapes their sense of presence. The findings indicate that such an approach to measuring presence can provide valuable information on the structure of augmented reality location-aware games.
Subjects
free text keywords: : Computer science [C05] [Engineering, computing & technology], : Sciences informatiques [C05] [Ingénierie, informatique & technologie], Management Science and Operations Research, Hardware and Architecture, Computer Science Applications, Multimedia, computer.software_genre, computer, Location aware, Sense of presence, Augmented reality, Computer-mediated reality, Mobile computing, Mixed reality, Human–computer interaction, Computer science
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publication . Article . Other literature type . 2010

Using presence to evaluate an augmented reality location aware game

McCall, Roderick; Wetzel, Richard; Löschner, Johannes; Braun, Anne-Kathrin;