publication . Doctoral thesis . 2011

Gaming as a Literacy Practice

Hall, Amy Conlin;
Open Access
  • Published: 03 Aug 2011
  • Publisher: Virginia Tech
  • Country: United States
Abstract
This descriptive study was designed to be a detailed, informative study of a group of adult males who have been gamers since adolescence. The purposes of the study are to provide information regarding gaming as a literacy practice and to explore other vernacular technological literacy practices. The study sheds light on the merits of gaming and other new literacies by examining the literacy development of a select group of adult males. This research was centered on vernacular technological literacy practices, the evolution of gaming practices, gaming intersections, and supporting school-based literacy. Through extensive interviews with the researcher, the select...
Subjects
ACM Computing Classification System: ComputingMilieux_PERSONALCOMPUTINGComputingMilieux_COMPUTERSANDEDUCATION
free text keywords: Interpretivist, Literacy, Males, Gaming, Adolescent
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Doctoral thesis . 2011
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