publication . Conference object . Bachelor thesis . Part of book or chapter of book . Article . Other literature type . Book . 2011

Augmented reality

T. Todd Elvins;
Open Access
  • Published: 01 Jan 2011
  • Publisher: ACM Press
Abstract
Augmented Reality (AR) is a field of computer research which deals with the combination of real-world and computer-generated data (virtual reality), where computer graphics objects are blended into real footage in real time.1 This study aim to demonstrate the initial steps about the knowledge and potential applications of the Augmented Reality that encompass boundless possibility for the future revelations and inventions. As it is possible to see the improvements of the Augmented Reality led to radical changes and significant impact to our habitual lifestyle. Based on examples, we had the opportunity to test the method of some current applications and in our cas...
Subjects
free text keywords: virtual object; počítač; marketing; augmented reality; virtuální objekt; computer; rozšířená realita; mobilní zařízení; mobile device, Education, Developmental and Educational Psychology, Language and Linguistics, General Computer Science, Visualisierung, Bibliotheksservices, Mobile Systeme, Visualization, Library services, Mobile systems, 020 Bibliotheks- und Informationswissenschaft, erweiterte Realität, Benutzerschnittstelle, man machine interface, Industrial and Manufacturing Engineering, Computer Graphics and Computer-Aided Design, Computer Science Applications, AUGMENTED REALITY, MUSEUM, HERITAGE, REPRESENTATION, MARKERS. NETWORKING THE WORLD: CONCEPTS, METHODS, DATA., Settore ICAR/17 - Disegno, Overlay, Hydrogen fuel cell, Computer-mediated reality, Augmented reality, Computer graphics (images), 3d model, Computer science, Musical instrument, Human–computer interaction, Mixed reality, Engineering, business.industry, business, Multimedia, computer.software_genre, computer, Participatory design, Metaverse, Design space exploration, Paper engineering, Interface (computing), Psychology, Mathematics education, Spatial Visualization, Life events, Relevant information, Internet privacy, Decision-making, Computer security, Mobile device, Software, Embedded system, Scalability, Visual arts, Monochrome, Compositing, 3D computer graphics, Computer graphics, Virtual reality, Wearable computer, ddc:020, lcsh:Medicine, lcsh:R
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