publication . Bachelor thesis . 2016

Artificial intelligence for Mariáš

Kaštánková, Petra;
Restricted English
  • Published: 01 Jan 2016
  • Country: Czech Republic
Abstract
This thesis focuses on the implementation of a card game, Mariáš, and an artificial intelligence for this game. The game is designed for three players and it can be played with either other human players, or with a computer adversary. The game is designed as a client-server application, whereby the player connects to the game using a web page. The basis of the artificial intelligence is the Minimax algorithm. To speed it up we use the Alpha-Beta pruning, hash tables for storing equivalent states of the game and various heuristics. Powered by TCPDF (www.tcpdf.org)
Subjects
ACM Computing Classification System: ComputingMilieux_PERSONALCOMPUTING
free text keywords: Alpha-Beta; Minimax; Umělá inteligence; Card game; Mariáš; Alfa-Beta; Karetní hra; Artificial intelligence
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