publication . Doctoral thesis . 2009

Computer naratology: narrative templates in computer games

Praks, Vítězslav;
Restricted Czech
  • Published: 01 Jan 2009
Abstract
Relations and actions between literature and computer games were examined. Study contains theoretical analysis of game as an aesthetic artefact. To play a game means to leave practical world for sake of a fictional world. Artistic communication has more similarities with game communication than with normal, practical communication. Game study can help us understand basic concepts of art communication (game rules - poetic rules, game world - fiction, function in game - meaning in art). Computer games are interpreted in the study using naratological and ludological approach. Computer is tracted as a narrative medium (to narrate means to demonstrate, to present any...
Subjects
acm: ComputingMilieux_PERSONALCOMPUTING
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