publication . Bachelor thesis . 2013

Real-lime logical game with artificial intelligence using planning techniques

Pilař, Pavel;
Restricted Czech
  • Published: 01 Jan 2013
  • Country: Czech Republic
The goal of this work was to design and implement a logical game with artificial inteligence. In the game the player is trying to hold an opponent driven by artificial inteligence inside a given level for a given time by using various instruments. The artificial inteligence is implemented using planning. The work describes game principles, game design and subsequent implementation, including analysis of the chosen and alternative implementation options.
ACM Computing Classification System: ComputingMilieux_PERSONALCOMPUTING
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