Kieran Hicks, Kathrin Gerling & Patrick Dickinson - ‘What makes a Game? Reflections on Juiciness and Player Experience’

Other literature type English OPEN
uk, khicks lincoln ac (2017)

“Juiciness” refers to the visual and auditory elements that are used in games to amplify feedback to the player in response to an in-game action (Schell 2014 ), and are intended to make the player feel satisfied and excited. Juicy elements are commonly employed as a way... View more
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