Kieran Hicks, Kathrin Gerling & Patrick Dickinson - ‘What makes a Game? Reflections on Juiciness and Player Experience’
Other literature type
uk, khicks lincoln ac
Media Studies | games | videogames | research
“Juiciness” refers to the visual and auditory elements that are used in games to amplify feedback to the player in response to an in-game action (Schell 2014 ), and are intended to make the player feel satisfied and excited. Juicy elements are commonly employed as a way...