Using Self-Adaptive Evolutionary Algorithms to Evolve Dynamism-Oriented Maps for a Real Time Strategy Game

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Lara-Cabrera, Raúl; Cotta, Carlos; Fernández-Leiva, Antonio José;
(2013)
  • Publisher: Springer-Verlag
  • Subject: Videojuegos | Algoritmos computacionales | Real Time Strategy | Procedural Content Generation | Evolutionary Algorithms | Self-Adaptation | Planet Wars

9th International Conference on Large Scale Scientific Computations. The final publication is available at link.springer.com This work presents a procedural content generation system that uses an evolutionary algorithm in order to generate interesting maps for a real... View more
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