A Self-Adaptive Evolutionary Approach to the Evolution of Aesthetic Maps for a RTS Game

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Lara-Cabrera, Raúl; Cotta, Carlos; Fernández-Leiva, Antonio J.;
(2014)
  • Subject: Inteligencia artificial | Procedural Content Generation | Game programming | Artificial Intelligence | Evolutionary programming

Procedural content generation (PCG) is a research eld on the rise,with numerous papers devoted to this topic. This paper presents a PCG method based on a self-adaptive evolution strategy for the automatic generation of maps for the real-time strategy (RTS) game Plan... View more
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