publication . Master thesis . 2011

Serious games: design and development

Barbosa, André Filipe Santos;
Open Access English
  • Published: 01 Jan 2011
  • Country: Portugal
Abstract
With the growth of the video game industry, interest in video game research has increased, leading to the study of Serious Games. Serious Games are generally perceived as games that use the video games’ capabilities to emerge players, for other purposes besides entertainment. These purposes include education and training, among others. By using Serious Games for education, teachers could capture the students’ attention in the same way that video games often do, thus the learning process could be more efficient. Additionally, by exploiting the potential of these virtual worlds, it is possible to experience situations that would otherwise be very difficult to expe...
Subjects
ACM Computing Classification System: ComputingMilieux_PERSONALCOMPUTING
free text keywords: Jogos de vídeo - Computador - XNA, Jogos de vídeo - Internet - WebGL, Jogos de vídeo - Aspectos educativos, Jogos de vídeo - Jogos sérios - Educação
Related Organizations
Download from
uBibliorum
Master thesis . 2011
Provider: uBibliorum
34 references, page 1 of 3

[12] Ben Sawyer. From cells to cell processors: The integration of health and video games. IEEE Comput. Graph. Appl., 28:83-85, November 2008.

[21] Kristian Kiili. Digital game-based learning: Towards an experiential gaming model. The Internet and Higher Education, 8(1):13 - 24, 2005.

[22] Thomas W. Malone. What makes things fun to learn? heuristics for designing instructional computer games. In Proceedings of the 3rd ACM SIGSMALL symposium and the first SIGPC symposium on Small systems, SIGSMALL '80, pages 162-169, New York, NY, USA, 1980. ACM.

[23] P. Hodson, M. Connolly, and D Saunders. Can computer-bases learning support adult learners? Journal of Further and Higher Education, 25(3):325-335, 2001.

[24] Chaoming Du, Honglian Liu, and Liu Wei. On the characteristics and application of integrated e-learning. In e-Business and Information System Security (EBISS), 2010 2nd International Conference on, pages 1-3, may 2010.

[25] America's Army Official Website. http://www.americasarmy.com, 2010. 1

[26] Richard Van Eck. Digital game-based learning: ItÊ 4 s not just the digital natives who are restless. Educause Review, 41(2):16-30, 2006.

[27] A.P. Macvean. Task-involved versus ego-involved: Motivating children to exercise in a pervasive exergame. In Pervasive Computing and Communications Workshops (PERCOM Workshops), 2011 IEEE International Conference on, pages 405-406, march 2011. [OpenAIRE]

[31] W. Huitt and Hummel. Piaget's theory of cognitive development. educational psychology interactive. Valdosta, GA: Valdosta State University, 2003.

[33] L. Enochsson A Kjellin L. Fellander-Tsai M. Schlickum, L. Hedman. Video games in health care: Closing the gap. review of general psychology. World Journal of Surgery, 33:2360-2367, 2009.

[34] P. Kato. Video games: A route to large-scale stem education? Review of General Psychology, 14(2):113-121, 2010.

[35] Keith Nesbitt, Ken Sutton, Joshua Wilson, and Geoff Hookham. Improving player spatial abilities for 3d challenges. In Proceedings of the Sixth Australasian Conference on Interactive Entertainment, IE '09, pages 6:1-6:3. ACM, 2009.

[36] R. Lisi and J.L. Wolford. Improving children's mental rotation accuracy with computer game playing. Journal of Genetic Psychology, 163(3):172-182, 2002.

[37] James F Knight, Simon Carley, Bryan Tregunna, Steve Jarvis, Richard Smithies, Sara De Freitas, Ian Dunwell, and Kevin Mackway-Jones. Serious gaming technology in major incident triage training: a pragmatic controlled trial. Resuscitation, 81(9):1175-1179, 2010.

[38] Navarro J. I., Marchena E., Alcalde C., Ruiz G., Llorens I., and M. Aguilar. Improving attention behaviour in primary and secondary school children with a computer assisted instruction procedure. International Journal of Psychology, 38(6):359-365, 2003.

34 references, page 1 of 3
Powered by OpenAIRE Open Research Graph
Any information missing or wrong?Report an Issue