publication . Article . Other literature type . 2017

Games and simulation in higher education

Birgit Loch; Sebastián Ventura; Thanasis Daradoumis; Angel A. Juan;
Open Access English
  • Published: 09 Oct 2017 Journal: International Journal of Educational Technology in Higher Education (issn: 2365-9440, Copyright policy)
  • Publisher: SpringerOpen
  • Country: Spain
The evolution of computer technologies, together with the increasing speed of Internet-based communications, has promoted the use of simulation software and serious games in higher education. These technological and methodological tools can significantly enrich the learning experience in almost any knowledge area. In particular, they will have a significant impact on how the learning process is performed in the so called Science, Technology, Engineering, and Mathematics (STEM) education. This thematic series brings together several articles related to the use of serious games and simulations in higher education.
free text keywords: Gamification, Higher education, Games, Simulation, Special aspects of education, LC8-6691, Information technology, T58.5-58.64, games simulation, gamificación, educación superior, simulación de juegos, gamificació, ensenyament superior, simulació de jocs, Ludificació, Ludificación, Science, technology, society and environment education, Science education, Social science education, Education policy, Educational technology, business.industry, business, Computer science, Mathematics education
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