publication . Conference object . 2016

Shader programming for computational arts and design: A comparison between creative coding frameworks

Gomez, Andres Felipe; Colubri, Andres; Charalambos, Jean Pierre;
Open Access English
  • Published: 01 Jan 2016
  • Publisher: SCITEPRESS - Science and Technology Publications
  • Country: United States
Abstract
We describe an Application Program Interface (API) that facilitates the use of GLSL shaders in computational design, interactive arts, and data visualization. This API was first introduced in the version 2.0 of Processing, a programming language and environment widely used for teaching and production in the context of media arts and design, and has been recently completed in the 3.0 release. It aims to incorporate low-level shading programming into code-based design, by integrating traditional models of graphics programming with more expressive approaches afforded by the penGL pipeline on modern GPUs. We contrast Processing's shader API with similar interfaces a...
Subjects
free text keywords: shader programming, GLSL, processing language, interactive arts, computational design, data visualization
Powered by OpenAIRE Research Graph
Any information missing or wrong?Report an Issue