publication . Article . 2015

Action video game training for cognitive enhancement

Green, C. Shawn; Bavelier, Daphné;
Open Access English
  • Published: 01 Jan 2015
Here we review the literature examining the perceptual, attentional, and cognitive benefits of playing one sub-type of video games known as ‘action video games,’ as well as the mechanistic underpinnings of these behavioral effects. We then outline evidence indicating the potential usefulness of these commercial off-the-shelf games for practical, real-world applications such as rehabilitation or the training of job-related skills. Finally, we discuss potential core characteristics of action video games that allow for wide learning generalization.
acm: ComputingMilieux_PERSONALCOMPUTING
free text keywords: ddc:150
Download from
Powered by OpenAIRE Open Research Graph
Any information missing or wrong?Report an Issue