Dynamic Difficulty Adaptation for Heterogeneously Skilled Player Groups in Multiplayer Collaborative Games

Master thesis German OPEN
Greciano, Miguel Cristian;
(2016)
  • Subject:
    acm: ComputingMilieux_PERSONALCOMPUTING

This work focuses on the combination of two key concepts: Dynamic Difficulty Adjustment/Adaptation (video games adapting their difficulty according to the in-game performance of players, making themselves easier if the player performs poorly or more difficult if the pla... View more
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