publication . Article . Other literature type . 2016

Serious Gaming and Gamification interventions for health professional education

Gentry, Sarah; L'Estrade Ehrstrom, Beatrice; Gauthier, Andrea; Alvarez, Julian; Wortley, David; van Rijswijk, Jurriaan; Lilienthal, Anneliese; Tudor Car, Lorainne; Nikolaou, Charoula K; Zary, Nabil; ...
Open Access English
  • Published: 03 Jun 2016
  • Country: United Kingdom
This is the protocol for a review and there is no abstract. The objectives are as follows: To evaluate the effectiveness of Serious Gaming and Gamification interventions for delivering pre- and post-registration health professional education compared with traditional learning, other types of eLearning, or other Serious Gaming and Gamification interventions. We will primarily assess the impact of these interventions on students' knowledge, skills, professional attitudes and satisfaction.
free text keywords: General & Internal Medicine, 11 Medical And Health Sciences, Medicine General & Introductory Medical Sciences
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