Artificial Intelligence in Unity Game Engine
- Publisher: Oulun ammattikorkeakoulu
This thesis was conducted for Oulu Game Lab. The aim of this bachelor thesis was to develop in Oulu Game Lab a game called the feels good to be evil. The main purpose of the project was to develop a game and learn game development focus in the artificial intelligence area.
This thesis has explained the theory behind Artificial Intelligence. The game was developed in Unity Game Engine with C# language, and also Panda Behavior Tree was used in this project as an asset.
The result was the game has a finished demo build. Unity will be my first choice for game development in the future and Behavior Tree will be the solution for artificial intelligence.