Artificial Intelligence in Unity Game Engine

Bachelor thesis English OPEN
Yu, Li (2017)
  • Publisher: Oulun ammattikorkeakoulu
  • Subject:
    acm: ComputingMilieux_PERSONALCOMPUTING

This thesis was conducted for Oulu Game Lab. The aim of this bachelor thesis was to develop in Oulu Game Lab a game called the feels good to be evil. The main purpose of the project was to develop a game and learn game development focus in the artificial intelligence area. This thesis has explained the theory behind Artificial Intelligence. The game was developed in Unity Game Engine with C# language, and also Panda Behavior Tree was used in this project as an asset. The result was the game has a finished demo build. Unity will be my first choice for game development in the future and Behavior Tree will be the solution for artificial intelligence.
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