Effects of augmented reality on student achievement and self-efficacy in vocational education and training

Article, Other literature type English OPEN
Mustafa Sirakaya; Ebru Kilic Cakmak;
(2018)
  • Publisher: Fachportal Pädagogik. DIPF
  • Journal: issn: 2197-8638, eissn: 2197-8646
  • Publisher copyright policies & self-archiving
  • Identifiers: doi: 10.13152/ijrvet.5.1.1
  • Subject: Education | Teaching of computer science | Vocational School | Schulbuch | Berufsausbildung | Augmented Reality | Curriculum, Teaching, Didactics | learning success | Vocational Training, Adult Education | Computer studies | Unterricht, Didaktik | Vocational education and training | Lernerfolg | Vocational school for apprentices | Self efficacy | Computer Assisted Instruction | Berufsbildung | Hardware | vocational education school | Textbook | Türkei | VET | virtualization | 20100 | Test | Wirkung | vocational education | LC8-6691 | Turkey | Lehrmittel | Quasi-Experiment | Special aspects of education | academic achievement | ComputerAssisted Instruction | Bildung und Erziehung | Empirische Bildungsforschung | Berufs- und Wirtschaftspädagogik | Computer | Bildungswesen quartärer Bereich, Berufsbildung | Text book | Berufsschule | computerunterstützter Unterricht | Informatikunterricht | Motherboard Assembly | teaching aids | Selbstwirksamkeit | Virtualisierung | Virtuelle Realität | Erziehung, Schul- und Bildungswesen | Computer science lessons | L | Vocational training | VET, Vocational Education and Training; Computer Assisted Instruction; Augmented Reality; Motherboard Assembly | berufsbildende Schule | 10600 | Schulleistung | computer-aided instruction
    • ddc: ddc:370 | ddc:330
    acm: ComputingMilieux_COMPUTERSANDEDUCATION

This study aimed to test the impact of augmented reality (AR) use on student achievement and self-efficacy in vocational education and training. For this purpose, a marker-based AR application, called HardwareAR, was developed. HardwareAR provides information about char... View more
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