Fatores motivacionais para desenvolvimento de mobile serious games com foco no público da terceira idade: uma revisão de literatura

Article OPEN
Carvalho, Roberta Nogueira Sales de; Ishitani, Lucila;
  • Publisher: MISC
  • Subject: Bildung und Erziehung | Education | Older persons; Serious games; Aged; Terceira idade; Jogos sérios; Motivação; Idoso | Sonstiges zur Erziehungswissenschaft | Other Fields of Education and Pedagogics | motivation | Motivation | 10600
    • ddc: ddc:370

Serious games have been studied with the objective to provide ways of combining learning/knowledge with entertainment. In Brazil it is known that a small proportion of older people have access to computers, and that a larger part already has access to cell phones. There... View more
Share - Bookmark