publication . Conference object . 2017

Students' interaction for enhancing learning motivation and learning success: findings from integrating a simulation game into a university course

Otto, Daniel;
Open Access
  • Published: 01 Jan 2017
  • Publisher: ESP
In recent decades, a vast amount of literature has been published discussing the educational use of simulation games in higher education. Since their emergence in the 1960s, simulation games have had a substantial effect on the way we think about teaching and learning in higher education. One reason simulation games are regarded as superior to traditional teaching is that they encourage students to interact and collaborate. Simulation games can therefore be subsumed under Kolbs learning model of experiential learning referring to learning through experience. Experiential learning follows a recursive cycle of experiencing, reflecting, thinking and acting to incre...
ACM Computing Classification System: ComputingMilieux_COMPUTERSANDEDUCATION
free text keywords: Bildung und Erziehung, Education, University Education, Bildungswesen tertiärer Bereich, simulation, correspondence university, motivation, learning, teaching method, climate change, university level of education, learning success, experience, Lehrmethode, Lernerfolg, Klimawandel, Hochschulbildung, Erfahrung, Lernen, Fernuniversität, 10600, ddc:370
Any information missing or wrong?Report an Issue