Live Life to the Power of PS2: Locating the Digital Games Industry in the New Media Environment

Other literature type OPEN
Kerr, Aphra (2016)
  • Publisher: Dublin Institute of Technology
  • Subject: digital games | industry | Communication Technology and New Media | Communication | social change
    acm: ComputingMilieux_PERSONALCOMPUTING | GeneralLiterature_MISCELLANEOUS | ComputingMilieux_MISCELLANEOUS

The digital games industry is a global entertainment business stretching from Tokyo to San Francisco to London. In May each year, game developers from around the world meet in Los Angeles to pitch their ideas to publishers, sneak a preview of other games and do licensin... View more
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