publication . Part of book or chapter of book . Book . 2013

Emotional Gaming

Madeira, F.; Arriaga, P.; Adrião, J.; Lopes, R.; Francisco Esteves;
Open Access English
  • Published: 14 Jun 2013
  • Country: Portugal
Abstract
In recent years, research on the psychology of gaming has examined the negative and positive outcomes of playing video games. Thus far, a variety of affective phenomena have been investigated. In this chapter we will continue this exploration by examining the emotions elicited by the act of playing video games. Because the study of emotions must rely on different type of methods, including subjective self-reports (e.g., description of feelings), neuropsychophysiological measurements (e.g. electromyography, skin conductance, heart rate, event-related potentials, functional magnetic resonance imaging), biological markers (e.g. cortisol, testosterone) and behaviour...
Subjects
Medical Subject Headings: human activities
free text keywords: Emoções, Jogos, Entretenimento, Entertainment, Games, Emotions
Related Organizations
Funded by
FCT| PTDC/PSI-PSO/099985/2008
Project
PTDC/PSI-PSO/099985/2008
Playing with violence: emotional desensitization, empathy and helping behavior toward victims of violence
  • Funder: Fundação para a Ciência e a Tecnologia, I.P. (FCT)
  • Project Code: 99985
  • Funding stream: 3599-PPCDT
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publication . Part of book or chapter of book . Book . 2013

Emotional Gaming

Madeira, F.; Arriaga, P.; Adrião, J.; Lopes, R.; Francisco Esteves;