publication . Article . 2017

an ethical perspective on the effects of MMORPG’s

Christian Klemm; Wolter Pieters;
Open Access
  • Published: 01 Jan 2017 Journal: Ethics and Information Technology, volume 19, pages 81-93 (issn: 1388-1957, eissn: 1572-8439, Copyright policy)
  • Publisher: Springer Nature
  • Country: Netherlands
Abstract
<p>In the past decades, video games have grown from a niche market to one of the major entertainment media, enticing millions of players worldwide. When ethical aspects of video games are being debated, the discussion oftentimes revolves around effects of their content, such as violence. This paper argues that effects of game mechanics, such as reward mechanisms, should be considered as well, as these are at the core of the appeal of games. We analyze the ethical dimension of behavioral game design present in Massively Multiplayer Online Role Playing Games (MMORPG’s). Using the framework of technological mediation, we show how opaque and seductive game mechanics...
Persistent Identifiers
Subjects
ACM Computing Classification System: ComputingMilieux_PERSONALCOMPUTING
free text keywords: Behavioral design, Design ethics, MMORPG, Library and Information Sciences, Computer Science Applications, Game design, Game Developer, Choice architecture, Niche market, Technological mediation, Game mechanics, Computer science, Social psychology, Appeal, Internet privacy, business.industry, business, Entertainment
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