publication . Book . Conference object . Article . 2012

Advances in Computer Entertainment

Valk, de, L.C.T.; Rijnbout, P.; Graaf, de, M.J.; Bekker, M.M.; Schouten, B.A.M.; Eggen, J.H.; Reidsma, D.; Katayose, H.; Nijholt, A.;
Open Access
  • Published: 12 Oct 2012
  • Publisher: Springer International Publishing
Abstract
These are the proceedings of the 9th International Conference on Advances in Computer Entertainment ACE 2012). ACE has become the leading scientific forum for dissemination of cutting-edge research results in the area of entertainment computing. Interactive entertainment is one of the most vibrant areas of interest in modern society and is amongst the fastest growing industries in the world. ACE 2012 will bring together leading researchers and practitioners from academia and industry to present their innovative work and discuss all aspects and challenges of interactive entertainment technology, in an exciting, cultural, and stimulating environment. ACE is by nat...
Subjects
free text keywords: HMI-MI: MULTIMODAL INTERACTIONS, EWI-23927, HMI-HF: Human Factors, mobile Phone computing, METIS-300134, Entertainment computing, HMI-IA: Intelligent Agents, Games, social media gaming, Multi-modal interaction, METIS-296076, IR-82095, Virtual Reality, Engagement, Human Factors, EWI-22184, METIS-289674, EWI-22185, Augmented reality, Child computer interaction, Computer entertainment, Computer science, Media studies, Library science

53.090 Virtual Rusks = 510 Real Smiles Using a Fun Exergame

3D Game Environment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robert Howland, Sachi Urano, and Junichi Hoshino

Pillow Fight 2.0: A Creative Use of Technology for Physical

Any information missing or wrong?Report an Issue