publication . Conference object . 2009

Math Game(s) - an alternative (approach) to teaching math?

Ruttkay, Z.M.; Eliens, A.P.W.; Breitlauch, L.;
Open Access
  • Published: 26 Nov 2009
  • Publisher: EUROSIS
  • Country: Netherlands
Abstract
Getting students to read, digest and practice material is difficult in any discipline, but even more so for math, since many students have to cope with motivational problems and feelings of inadequacy, often due to prior unsuccesful training and teaching methods. In this paper we look at the opportunities offered by computer graphics, visual programming and game design as an alternative for traditional methods of teaching mathemathics. In particular, games may be deployed both as intruments to drill concepts and skills, but in addition as a way to identify challenges and possible strategies for solving problems in the mathematical domain. Our, perhaps somewhat opti...
Subjects
free text keywords: METIS-264324, AI, EWI-17202, Learning, Game, IR-69554
Related Organizations
Download from
Universiteit Twente Repository
Conference object . 2009
Provider: NARCIS

Aubin D. (1997), The Withering Immortality of Nicolas Bourbaki: A Cultural Connector at the Con uence of Mathematics, Science in Context, 10. 1997, pp. 297-342.

Bjork S. and Holopainen J. (2005), Patterns in Game Design, Charles River Media

Chalmers A. and Cunningham S. 92002), New Media and Future Education, Proc. East-West-Vision 2002. pp. 67-74.

Duchowski A.T. and Davis T.A. (2007), Teaching Algorithms and Data Structures through Graphics, Proc. of Eurographics 2007, Education Papers.

Eliens A., Huurdeman H., van de Watering M., Bhikharie S.V. (2008), XIMPEL Interactive Video { between narrative(s) and game play, In Proc. GAME-ON 2008, Valencia, Spain [OpenAIRE]

Eliens A. and Ruttkay Zs. (2009), Record, Replay & Re ect { a framework for serious gameplay, In Proc. EUROMEDIA 2009, Brugge (Belgium)

Gee J.P. (2003), What video games have to teach us about learning and literacy, Palgrave Macmillan

Lundgren S. (2006), Facets of Fun { On the Design of Computer Augmented Entertainment Artifacts, Dissertation: Chalmers University of Technology

Peters K. (2006), Animation: Making Things Move!, Foundation Actionscript 3.0, Wrox Press

Reas C. and Fry B. (2008), Processing: A Programming Handbook for Visual Designers and Artists, MIT Press

Ruttkay Zs. (2008), A Sangaku Revived, BRIDGES 2008, Leeuwarden, Tarquin Books, UK, 2008. pp. 155-162 [OpenAIRE]

Ruttkay Zs. and Eliens A. (2009), From Puzzles to Interactive Textbooks { CG in Maths Education, in preparation

Terzidis K. (2008), Algorithms for Visual Design Using the Processing Language, MIT Press

Powered by OpenAIRE Research Graph
Any information missing or wrong?Report an Issue