Why and When ‘Laughing out Loud’ in Game Playing

Conference object English OPEN
Nijholt, Anton; Nijholt, Anton;
  • Publisher: Centre for Telematics and Information Technology (CTIT)
  • Subject: Humor | EWI-21848 | HMI-IA: Intelligent Agents | IR-80533 | MMORPG | METIS-287871 | Video games
    acm: ComputingMilieux_PERSONALCOMPUTING | ComputingMilieux_MISCELLANEOUS

Playing games is fun. Being visible to others and knowing about others in social media is fun. Obviously, other factors are involved. We want to play games to escape from daily life, and we want to play games in order to satisfy our needs to compete and win, with other ... View more
  • References (11)
    11 references, page 1 of 2

    [5] Nijboer, F., Allison, B.Z., Dunne, S., Plass-Oude Bos, D., Nijholt, A., and Haselager, P.: A Preliminary Survey on the Perception of Marketability of Brain-Computer Interfaces and Initial Development of a Repository of BCI Companies. Proceedings 5th International BrainComputer Interface Conference 2011 (BCI 2011), ISBN 978-3-85125-140-1, G.R. MuellerPutz, R. Scherer, M. Billinger, A. Kreilinger, V. Kaiser, & C. Neuper (Eds.), Graz, Austria, 22-24 September, 2011, Verlag der Technischen Universit¨at Graz, 344-347.

    [11] Dybala, P., Ptaszynski, M., Higuchi, S., Rzepka, R., and Araki, K.: Humor Prevails! - Implementing a Joke Generator into a Conversational System. In: AI 2008, W. Wobcke and M. Zhang (Eds.), LNAI 5360, Springer-Verlag Berlin Heidelberg, pp. 214-225, 2008.

    [12] Nijholt, A.: Conversational Agents and the Construction of Humorous Acts. Chapter 2 in: Conversational Informatics: An Engineering Approach. T. Nishida (Ed.), ISBN 978-0-470- 02699-1, John Wiley & Sons, Chicester, England, 2007, 21-47.

    [13] Ptaszynski, M., Dybala, P., Higuhi, S., Shi, W., Rzepka, R., and Araki, K.: Towards Socialized Machines: Emotions and Sense of Humour in Conversational Agents. Web Intelligence and Intelligent Agents, ISBN: 978-953-7619-85-5, DOI: 10.5772/8384.

    [14] Knight, H.: Silicon-based comedy. Your Robot Entertainment. TEDWomen Talk, December 2010, http://www.ted.com/talks/heather_knight_silicon_based_comedy.html

    [15] Dormann, C., and Biddle, R.: A Review of Humor for Computer Games: Play, Laugh and More. Simulation Gaming 2009 40: 802 originally published online 2 August 2009, http: //sag.sagepub.com/content/40/6/802

    [16] Sowers, B.: Humor in Games. Game Design, 25 November, 2001. http://www.gamedev.net/ page/resources/_/creative/game-design/humor-in-games-r1595

    [17] Cook, D.: A theory about humor in games. Gamasutra, January 2, 2012, http://www. gamasutra.com/view/news/128924/Opinion_A_theory_about_humor_in_games.pdf

    [18] LisaLover1. Essay: Humor in Games. February 25, 2012, http://yardsalegaming. wordpress.com/2012/02/25/105/

    [19] Wright, T., Boria, E., and Breidenbach, P.: Creative Player Actions in FPS Online Video Games: Playing Counter-Strike. http://www.gamestudies.org/0202/wright/

  • Metrics
Share - Bookmark