Comparison of cortical activation during Mahjong game play in a video game setting and a real-life setting

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Fujimori, Satomi; Terasawa, Koji; Murata, Yuki; Ogawa, Kishiko; Tabuchi, Hisaaki; Yanagisawa, Hiroki; Terasawa, Saiki; Shinohara, Kikunori; Yanagisawa, Akitaka;
(2015)
  • Publisher: OMICS International
  • Journal: Biochemistry & Analytical Biochemistry,volume 4,issue 2,page164
  • Subject: Near-infrared spectroscopy | Angular gyrus | Supramarginal gyrus | Oxygenated hemoglobin concentration | Videogames
    mesheuropmc: human activities

The purpose of this study was to compare the hemodynamic changes that occur during Mahjong game play in virtual and real-life settings. Fourteen healthy right-handed men (average age ± standard deviation; 36.7 ± 14.9 years) played: 1) a Mahjong solitaire game on a video... View more
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