Learning computer science by watching video games

Conference object English OPEN
Nagataki, Hiroyuki;
(2014)
  • Journal: Proceedings of 9th Workshop in Primary and Secondary Computing Education134-135 (issn: 978-1-4503-32)
  • Publisher copyright policies & self-archiving
  • Subject: Computer science education | general education | practices | video games
    acm: ComputingMilieux_COMPUTERSANDEDUCATION

This paper proposes a teaching method that utilizes video games in computer science education. The primary characteristic of this approach is that it utilizes video games as observational materials. The underlying idea is that by observing the computational behavior of ... View more
Share - Bookmark

  • Download from
    JAIRO via JAIRO (Conference object, 2014)
  • Cite this publication