Learning computer science by watching video games

Conference object English OPEN
Nagataki, Hiroyuki (2014)
  • Journal: Proceedings of 9th Workshop in Primary and Secondary Computing Education 134-135 (issn: 978-1-4503-32)
  • Subject: Computer science education | general education | practices | video games
    acm: ComputingMilieux_COMPUTERSANDEDUCATION

This paper proposes a teaching method that utilizes video games in computer science education. The primary characteristic of this approach is that it utilizes video games as observational materials. The underlying idea is that by observing the computational behavior of a wide variety of video games, learners will easily grasp the fundamental architecture, theory, and technology of computers. The results of a case study conducted indicate that the method enhances the motivation of students for deeper learning of computer science concepts.
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