Online Media Business Models: Lessons from the Video Game Sector

Article English OPEN
Komorowski, Marlen; Delaere, Simon;
(2016)
  • Publisher: University of Westminster Press
  • Journal: Westminster Papers in Communication and Culture (WPCC) (issn: 1744-6708, eissn: 1744-6716)
  • Related identifiers: doi: 10.16997/wpcc.220
  • Subject: video game sector | Media industry | process | disruption | P87-96 | Communication. Mass media | Media industry; business model; process; disruption; video game sector | business model | Media Management, Business Modelling Research

Today’s media industry is characterized by disruptive changes and business models have been acknowledged as a driving force for success. Current business model research manages only to grasp static descriptions while in reality media managers are struggling with the dyn... View more
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