
pmid: 19962395
We used Goldmann kinetic perimetry to compare how training and congenital auditory deprivation may affect the size of the visual field. We measured the ability of action video game players and deaf observers to detect small moving lights at various locations in the central (around 30 degrees from fixation) and peripheral (around 60 degrees ) visual fields. Experiment 1 found that 10 habitual video game players showed significantly larger central and peripheral field areas than 10 controls. In Experiment 2 we found that 13 congenitally deaf observers had significantly larger visual fields than 13 hearing controls for both the peripheral and central fields. Here the greatest differences were found in the lower parts of the fields. Comparison of the two groups showed that whereas VGP players have a more uniform increase in field size in both central and peripheral fields deaf observers show non-uniform increases with greatest increases in lower parts of the visual field.
Adult, Male, 070, 150, MESH: Deafness, MESH: Video Games, Deafness, Sensory deprivation, Young Adult, Humans, Adaptation, MESH: Humans, MESH: Visual Perception, [SDV.NEU.PC]Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC]/Psychology and behavior, MESH: Visual Field Tests, MESH: Adult, Visual field, MESH: Male, Sensory Systems, Ophthalmology, Video Games, MESH: Young Adult, Visual Perception, Visual Field Tests, Female, MESH: Visual Fields, Visual Fields, MESH: Female
Adult, Male, 070, 150, MESH: Deafness, MESH: Video Games, Deafness, Sensory deprivation, Young Adult, Humans, Adaptation, MESH: Humans, MESH: Visual Perception, [SDV.NEU.PC]Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC]/Psychology and behavior, MESH: Visual Field Tests, MESH: Adult, Visual field, MESH: Male, Sensory Systems, Ophthalmology, Video Games, MESH: Young Adult, Visual Perception, Visual Field Tests, Female, MESH: Visual Fields, Visual Fields, MESH: Female
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