
This paper investigates unplugged computing as a formal pedagogical strategy to teaching computing to a Maltese secondary class of Year 9 students. It aims at identifying the effectiveness of this pedagogy outlining the strengths and weaknesses in its application, taking into consideration the level of attainment for students, as well as the impact on teachers’ lesson preparation. This research study is based on the delivery of five unplugged activities. It analyses students’ reaction when exposed to such unplugged activities to assess the viability of using this pedagogy when teaching computing concepts in a formal setting. The study concludes that unplugged computing is an effective pedagogical strategy that helps attain a high level of engagement and student involvement, encouraging teamwork and collaboration. Students experience a wide attention span and good retention through the constant link of computing scenarios to real-life examples and the use of tangible non-computing related objects. Notwithstanding, the study also identifies certain limitations of this pedagogy, mainly that it is not sufficient as a standalone pedagogy, but needs to be applied in conjunction with other pedagogies to be able to cover all the expected learning objectives of the curriculum.
LC8-6691, Education, Secondary -- Malta, Special aspects of education, computing, computational thinking, Computer programming -- Study and teaching -- Malta, Computer science -- Study and teaching (Secondary) -- Malta, Education -- Curricula -- Malta, unplugged, secondary school
LC8-6691, Education, Secondary -- Malta, Special aspects of education, computing, computational thinking, Computer programming -- Study and teaching -- Malta, Computer science -- Study and teaching (Secondary) -- Malta, Education -- Curricula -- Malta, unplugged, secondary school
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