publication . Article . 2017

DEVELOPING VISUAL NOVEL GAME WITH SPEECH-RECOGNITION INTERACTIVITY TO ENHANCE STUDENTS’ MASTERY ON ENGLISH EXPRESSIONS

Elizabeth Anggraeni Amalo; Imam Dui Agusalim; Citra Devi Murdaningtyas;
Open Access English
  • Published: 01 Nov 2017 Journal: Jurnal Sosial Humaniora (issn: 1979-5521, eissn: 2443-3527, Copyright policy)
  • Publisher: Institut Teknologi Sepuluh Nopember Surabaya
Abstract
The teaching of English-expressions has always been done through conversation samples in form of written texts, audio recordings, and videos. In the meantime, the development of computer-aided learning technology has made autonomous language learning possible. Game, as one of computer-aided learning technology products, can serve as a medium to provide educational contents like that of language teaching and learning. Visual Novel is considered as a conversational game that is suitable to be combined with English-expressions material. Unlike the other click-based interaction Visual Novel Games, the visual novel game in this research implements speech recognition ...
Subjects
free text keywords: computer-aided learning; Teaching English; Visual Novel games; conversation; expressions, History of scholarship and learning. The humanities, AZ20-999, Social sciences (General), H1-99
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