publication . Article . 2016

Digital games and learning mathematics: Student, teacher and parent perspectives

Su Ting Yong; Peter Gates; Ian Harrison;
Open Access English
  • Published: 01 Dec 2016 Journal: International Journal of Serious Games, volume 3, issue 4 (issn: 2384-8766, Copyright policy)
  • Publisher: Serious Games Society
The purpose of this study was to explore the potential use of digital games in learning mathematics at secondary school level in Malaysia. Three secondary school students, three mathematics teachers and three parents were interviewed in this study. All the participants were asked for their views and experiences in mathematics, technology usage and the use of digital games in learning mathematics. The results suggested that students were supportive and positive towards the use of computer games in learning mathematics. Nevertheless, parents preferred conventional teaching approach, in which they recognized personal communication and socialization as a significant...
Persistent Identifiers
ACM Computing Classification System: ComputingMilieux_COMPUTERSANDEDUCATION
free text keywords: mathematics, digital games, motivation, attitude, digital native, lcsh:Education, lcsh:L, lcsh:Electronic computers. Computer science, lcsh:QA75.5-76.95, lcsh:Computer software, lcsh:QA76.75-76.765, Pedagogy, Mathematics, Reform mathematics, Classroom teaching, Connected Mathematics, Digital native, Computer science, Core-Plus Mathematics Project, Student teacher, Mathematics education, Math wars, Socialization
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