Who Is at Risk for Problematic Video Gaming? Risk Factors in Problematic Video Gaming in Clinically Referred Canadian Children and Adolescents

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Chloe Lau; Shannon L. Stewart; Catalina Sarmiento; Donald H. Saklofske; Paul F. Tremblay;
  • Publisher: MDPI AG
  • Journal: Multimodal Technologies and Interaction (issn: 2414-4088)
  • Publisher copyright policies & self-archiving
  • Identifiers: doi: 10.3390/mti2020019
  • Subject: video games | Internet gaming | problematic gaming | Internet gaming disorder | depression | anxiety | shyness | anhedonia | aggression | interRAI | Technology | T | Science | Q

Both Internet and offline video gaming have become a normal aspect of child development, with estimates of children playing video games ranging from 90% to 97%. Research on problematic video gaming (PVG) has grown substantially in the last decade. Much of that research ... View more
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