From Team Play to Squad Play: The Militarisation of Interactions in Multiplayer FPS Video Games

Article English OPEN
Adam Duell (2014)
  • Publisher: University of Glasgow
  • Journal: Press Start (issn: 2055-8198)
  • Subject: Militarisation | FPS | Computer software | Multiplayer | QA76.75-76.765 | Interactions
    acm: ComputingMilieux_PERSONALCOMPUTING

<p>Since the onset of E-sports we have seen the development from casual players to professional players who push the boundary of game mastery to new heights via coordinated team play. In this short paper I explore how a group of video game players adopt military-style communication methods and strategies to coordinate their actions in the popular tactical First Person Shooter (FPS) video game <em>DayZ</em> (Bohemia Interactive, 2014).  Utilising the key components of team interaction in the context of distributed and ad-hoc military teams (Pascual et al., 1997), I show how a group of players evolved their interactions from <em>team play</em> to <em>squad play</em>. I argue that squad play is an advancement of the strategic and tactical thinking embodied in team play through the adoption of real-world military interaction and communication strategies.</p>
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