publication . Article . 2016

مقایسه میزان استفاده از بازیهای رایانهای و پرخاشگری در دانشآموزان پسر مقطع راهنمایی شهر تهران

Mehrangiz Shoaa Kazemi; Zahra Shahabinezhad;
Open Access
  • Published: 01 Dec 2016 Journal: Journal of Education and Community Health, volume 3, pages 24-29 (eissn: 2383-2312, Copyright policy)
  • Publisher: Armenian Green Publishing Co.
Background and Objectives: Modern technologies have a prominent role in adolescent's daily life. These technologies include specific cultural and moral patterns, which could be highly effective on adolescents. This research aimed at comparing the amount of time spent on computer games and aggressive behavior in male middle school students of Tehran. Materials and Methods: This study had a descriptive design. The study population included all male students of middle school of Tehran, and the sample included 120 male students, of which 60 were dependent on computer games with aggressive behavior and 60 were non-dependent on computer games with normal behavior; the...
Medical Subject Headings: human activities
free text keywords: Medicine, business.industry, business, Nursing, Family medicine, medicine.medical_specialty, Aggressive, Computer Games, Students, Public aspects of medicine, RA1-1270
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publication . Article . 2016

مقایسه میزان استفاده از بازیهای رایانهای و پرخاشگری در دانشآموزان پسر مقطع راهنمایی شهر تهران

Mehrangiz Shoaa Kazemi; Zahra Shahabinezhad;