publication . Article . Other literature type . 2015

Game elements improve performance in a working memory training task

Ninaus, Manuel; Pereira, Gonçalo; Stefitz, René; Prada, Rui; Ana Paiva; Neuper, Christa; Wood, Guilherme;
  • Published: 10 Feb 2015
Abstract
<jats:p>The utilization of game elements in a non-game context is currently used in a vast range of different domains. However, research on game elements’ effects in cognitive tasks is still sparse. Thus, in this study we implemented three game elements, namely, progress bar, level indicator, and a thematic setting, in a working memory training task. We evaluated the impact of game elements on user performance and perceived state of flow when compared to a conventional version of the task. Participants interacting with game elements showed higher scores in the working memory training task than participants from a control group who completed the working memory tr...
Subjects
ACM Computing Classification System: ComputingMilieux_PERSONALCOMPUTING
free text keywords: Simulation, Boredom, medicine.symptom, medicine, Progress bar, Elementary cognitive task, Perception, media_common.quotation_subject, media_common, Working memory, Working memory training, Effects of sleep deprivation on cognitive performance, Computer science, Empirical research, game elements, gamification, flow experience, cognitive performance, Education, L, Electronic computers. Computer science, QA75.5-76.95, Computer software, QA76.75-76.765
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publication . Article . Other literature type . 2015

Game elements improve performance in a working memory training task

Ninaus, Manuel; Pereira, Gonçalo; Stefitz, René; Prada, Rui; Ana Paiva; Neuper, Christa; Wood, Guilherme;