Game elements improve performance in a working memory training task

Article English OPEN
Manuel Ninaus; Gonçalo Pereira; René Stefitz; Rui Prada; Ana Paiva; Christa Neuper; Guilherme Wood;
  • Publisher: Serious Games Society
  • Journal: International Journal of Serious Games (issn: 2384-8766)
  • Publisher copyright policies & self-archiving
  • Related identifiers: doi: 10.17083/ijsg.v2i1.60
  • Subject: gamification | flow experience | Education | working memory | Electronic computers. Computer science | Computer software | game elements | cognitive performance | L | QA75.5-76.95 | QA76.75-76.765
    acm: ComputingMilieux_PERSONALCOMPUTING

The utilization of game elements in a non-game context is currently used in a vast range of different domains. However, research on game elements’ effects in cognitive tasks is still sparse. Thus, in this study we implemented three game elements, namely, progress bar, l... View more
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