Digital gaming and second language development: Japanese learners interactions in a MMORPG

Article English OPEN
Mark Peterson;
(2011)
  • Publisher: Digital Culture & Education (DCE)
  • Journal: Digital Culture & Education (issn: 1836-8301)
  • Publisher copyright policies & self-archiving
  • Subject: Computer assisted language learning (CALL) | digital gaming | interaction | MMORPG. | Education | L | Education (General) | L7-991 | Technology | T | Information technology | T58.5-58.64

Massively multiplayer online role-playing games (MMORPGs) are identified as valuable arenas for language learning, as they provide access to contexts and types of interaction that are held to be beneficial in second language acquisition research. This paper will describ... View more
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