publication . Article . 2016

Games on Games. Game Design as Critical Reflexive Practice

Gabriele Ferri;
Open Access English
  • Published: 01 Nov 2016
  • Publisher: Ass.ne Culturale Ludica
Abstract
Can video game design be compared to more formalized practices of scientific research or speculation within game studies? And, by virtue of an intellectual leap that in itself calls for discussion, can video games be considered as an efficient vehicle for the presentation of certain kinds of knowledge, in the same way in which papers, conference presentations, and books are? What Ratto defines as critical making (2011), the practice of producing artifacts of different sorts in order to supplement and extend critical reflection, may apply to video games as well. Forms of research through design (Zimmerman, Forlizzi and Evenson, 2007), of carpentry (Bogost, 2012),...
Subjects
ACM Computing Classification System: ComputingMilieux_PERSONALCOMPUTING
free text keywords: Self-reflexivity, Criticality, Communication. Mass media, P87-96, Social sciences (General), H1-99
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publication . Article . 2016

Games on Games. Game Design as Critical Reflexive Practice

Gabriele Ferri;