publication . Article . 2014

Video Game Characters. Theory and Analysis

Felix Schröter; Jan-Noël Thon;
Open Access German
  • Published: 01 Jun 2014 Journal: Diegesis: Interdisziplinäres E-Journal für Erzählforschung (issn: 2195-2116, Copyright policy)
  • Publisher: Bergische Universität Wuppertal
<p class="d04-absatztext-abstract" lang="en-US">This essay develops a method for the analysis of video game characters based on a theoretical understanding of their medium-specific representation and the mental processes involved in their intersubjective construction by video game players. We propose to distinguish, first, between narration, simulation, and communication as three modes of representation particularly salient for contemporary video games and the characters they represent, second, between narrative, ludic, and social experience as three ways in which players perceive video game characters and their representations, and, third, between three dimensi...
ACM Computing Classification System: ComputingMilieux_PERSONALCOMPUTING
free text keywords: Literature (General), PN1-6790
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