Integrating Usability Evaluation into Model-Driven Video Game Development

Conference object English OPEN
Fernandez , Adrian; Insfran , Emilio; Abrahão , Silvia; Carsí , José ,; Montero , Emanuel;
  • Publisher: Springer
  • Related identifiers: doi: 10.1007/978-3-642-34347-6_22
  • Subject: Video Game | [ INFO ] Computer Science [cs] | Usability Inspection | Model-Driven Development

Part 3: Short Papers; International audience; The increasing complexity of video game development highlights the need of design and evaluation methods for enhancing quality and reducing time and cost. In this context, Model-Driven Development approaches seem to be very ... View more
  • References (15)
    15 references, page 1 of 2

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    6. Brooke, J.: SUS - A quick and dirty usability scale. In P. W. e. a. Jordan (Ed.), Usability Evaluation in Industry, 189-194. London: Taylor & Francis (1996)

    7. Federoff, M.: Heuristics and Usability Guidelines for the Creation and Evaluation of Fun in Video Games. Indiana University Master of Science Thesis (2002).

    8. Fernandez, A., Insfran, E., Abrahão, S.: Integrating a Usability Model into a Model-Driven Web Development Process. 10th International Conference on Web Information Systems Engineering (WISE 2009), pp. 497-510, Springer-Verlag (2009)

    9. Greenwood-Ericksen, A., Preisz, E., Stafford, S.: Usability Breakthroughs: Four Techniques To Improve Your Game. In: Gamasutra (2010),

    10. ISO/IEC 25010: Systems and software engineering, Systems and software Quality Requirements and Evaluation (SQuaRE), System and software quality models (2011).

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