De l’activité virtuelle à l’activité réelle : ressources et empêchements à la créativité de cadres formés au management d’équipe avec un serious gaming

Doctoral thesis French OPEN
Martin, Lydia;
(2015)
  • Publisher: HAL CCSD
  • Subject: Activité virtuelle | Jeux sérieux | Activité réelle | Virtual activity | [SHS.GESTION]Humanities and Social Sciences/Business administration | Normalisation | [INFO.INFO-MO]Computer Science [cs]/Modeling and Simulation | [INFO.EIAH]Computer Science [cs]/Technology for Human Learning | Normalization | Créativité | Creativity | Serious gaming | Real activity

This thesis speaks about the creativity and conformity in serious gaming and the link with real work situations of executives. To explore this link, we conducted a training program using an army helicopter flight simulator that had been redesigned to train executives in... View more
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